Reactive Armor Hardener

Post Reply
MarekKrayn
Posts: 7
Joined: Mon Jul 27, 2015 4:23 am

Reactive Armor Hardener

Post by MarekKrayn » Thu Sep 10, 2015 10:54 pm

This module (http://games.chruker.dk/eve_online/item ... pe_id=4403) exists in EvEHQ's fitter. Users can change the Armor Phasing skill to cut down cap usage and cycles to change resistances.

However, within the fitter, users are not allowed to manipulate/emulate it's specific resistances.

This would be a great (albeit not important) addition to show the modules benefit in certain setups.

User avatar
Slivo
Posts: 849
Joined: Tue Dec 30, 2014 12:51 am

Re: Reactive Armor Hardener

Post by Slivo » Fri Sep 11, 2015 8:44 am

Hi, Thanks for submitting you ideas

It's indeed something that could be really cool, it could be based on damage profile ..
I need to think of the way it could work, once all bugs will be fixed !

mics
Posts: 5
Joined: Sun Mar 13, 2016 10:04 pm

Re: Reactive Armor Hardener

Post by mics » Fri Mar 18, 2016 1:13 pm

It would be great to have this feature.

It could work in one of these two ways:
1. (manual) A dialog allowing to manually split 60% between all 4 resistances.
2. (auto): Based on damage profile:
a) if one damage type is more than 60% (example: Guristas or Angels), set full resistance (60) to that type,
b) if two damage types are more than 40% (example: Sansha or Serpentis), split equally (30/30) between these types,
c) in all other cases, keep default split (15/15/15/15).

Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests