Damage Analysis

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veggoku
Posts: 5
Joined: Wed Jul 29, 2015 4:12 pm

Damage Analysis

Post by veggoku » Wed Jul 29, 2015 7:28 pm

Ok,

I know you guys just took over and are still figuring things still but I noticed on the damage analysis that it only allows you to modify the ships speed and distance from each other.

It would be nice if we could adjust the sig radius by being able to apply target painters.

Also it would be nice if we could use other ships besides saved fittings.

You can create ships with resistances for the damage so it would be nice to incorporate that into the damage analysis profile.

Maybe even add in another row to tell you how many volleys it would take to make the ship go pop, not counting reps etc.

The reason for this request is for the PvE folks that are testing fits out and seeing what kinds of damage they can get... I could always go to sissy as well I guess.

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Slivo
Posts: 849
Joined: Tue Dec 30, 2014 12:51 am

Re: Damage Analysis

Post by Slivo » Tue Aug 04, 2015 9:05 am

Hi, thanks for you Idea.

Unfortunately there is many other things to do before looking into suggestions, like debugging and rewriting the actual code.
We will come back there once it's all done !

veggoku
Posts: 5
Joined: Wed Jul 29, 2015 4:12 pm

Re: Damage Analysis

Post by veggoku » Tue Aug 04, 2015 1:08 pm

No problem, I figured it would go to the bottom but wanted to at least get it out there.

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