I've been an avid user of EveHQ for many years. Watching the project over the last few years has been worrisome and I'm certainly glad that we have a home for the project going forward.
I have been doing a fair amount of industry out in null and have struggled with errors in the BP Calculator. Finally decided to fix a few things in Prism...
What is fixed/updated:
- The updates made to address the changes in Crius had some problems. Essentially there was some left over code that caused incorrect calculation of ME bonuses being applied to sub assemblies. This has been fixed and checked against an Excel spreadsheet that was checked against the industry window in game... The main symptom was that as you produced more units, the unit cost would keep dropping and eventually go negative and cause an exception to be thrown.
- When building capitals, the materials being input can get big very quickly when building multiple hulls. Moved these quantity values over to longs from signed integers. BPCalc would just crash in this case.
- When you live in null, you can have upgraded stations that will give you a ME bonus for production. I added a new integer editor box to the frmBPCalculator form that allows you to set an ME bonus from the station. Again, I checked against an Excel sheet and the in game industry screen.