Search found 5 matches

by charleslin3
Sun Jan 22, 2017 7:53 pm
Forum: Suggestions
Topic: HQF: Damage analysis, ability to edit stats
Replies: 2
Views: 2313

Re: HQF: Damage analysis, ability to edit stats

Alright, thank you for the reply!
I'll keep my fingers crossed :p
by charleslin3
Sun Jan 22, 2017 6:57 am
Forum: Suggestions
Topic: HQF: Meta Varation comparison, add market price column
Replies: 1
Views: 1883

HQF: Meta Varation comparison, add market price column

May I suggest to add a "market price" column within the meta variation comparison column?
When choosing which variation of modules to use , I think the price will be an important deciding factor.
by charleslin3
Sun Jan 22, 2017 6:55 am
Forum: Suggestions
Topic: HQF: Damage analysis, ability to edit stats
Replies: 2
Views: 2313

HQF: Damage analysis, ability to edit stats

On topic of damage analysis, may I suggest to give the user the ability to change the stats of the missiles/turrets on the right side? For example changing the "Target sig Radius" manually to account for target painter. Or changing "turret tracking" to have a general idea how much DPS increase the t...
by charleslin3
Sun Jan 22, 2017 6:35 am
Forum: Bug reporting
Topic: Bug : Missile damage analysis
Replies: 4
Views: 2661

Bug : Missile damage analysis

Hello, while testing out the damage analysis with missile launchers, I noticed a very odd thing - The expected damage actually goes UP the Faster the target is moving.
If the target's velocity is set to 0, the expected damage actually becomes 0 as well.
by charleslin3
Sun Dec 18, 2016 1:07 am
Forum: Suggestions
Topic: EVEGQ Fitter : DPS with reload time
Replies: 1
Views: 2095

EVEGQ Fitter : DPS with reload time

May I suggest adding a new DPS calculated with reload time/charge size & turret/launcher capacity taken into account? This will provide an more accurate DPS estimate for special module such as rapid fire missile launcher.

Thank you all for this great app, and your time!