About the EveHQ updates workflow :
As you may know, we took a bit longer to release the 2.21 update. This was the first time new modules where added to the game since we took over the project. There was also few changes in the SDE database. At this occasion we discovered that the modules effects are all build manually and store into CSV files in the EveHQ project.
Actually, when a new module or ship come out, we have to upgrade the effects manually with a delicate procedure : we need to gather related informations from the Eve Online’s patch notes and from the SDE, then build new rows in the CSV file that contains effects data for EveHQ to work with and create EveHQ data files with the “Cache Creator” that is compiling informations from the CSV and from the SDE.
This procedure make updating EveHQ complex and increases the risk of human errors.
What we want to do :
We are now working on the possibility to extract more information from the SDE database, and pull effects information from CCP Export for lighten the current process by automating this task.
To do it, we need to quicker to make the updates available to our users.and feed directly the data files that are used by EveHQ and create by the cache creator. With this simple thing, we will be able to remove the CSV files and make the updates more simple, and
Anyone that know the SDE well and want to help us achieving this goal is welcome.