Search found 30 matches

by nooban
Fri Nov 24, 2017 4:52 pm
Forum: Suggestions
Topic: edit manual implant limitation
Replies: 2
Views: 1078

Re: edit manual implant limitation

Well, it is not the best solution, but it is the easiest one :)

Boosters are constant every year, at least one or more.
I am not sure if there is another existing way to modify skill attributes.

Regards
by nooban
Thu Nov 23, 2017 8:50 pm
Forum: Suggestions
Topic: edit manual implant limitation
Replies: 2
Views: 1078

edit manual implant limitation

If possible please allow manual implant to go above 5.

Due to the reason Crimson Harvest Cerebral Accelerator is not supported, would be awesome if we could change up to max 17, instead to current 5, for max implant number.

Image

https://i.imgur.com/F2mGkgg.png
by nooban
Thu Oct 19, 2017 7:46 pm
Forum: Suggestions
Topic: eve-central alternative
Replies: 3
Views: 2784

Re: eve-central alternative

this is awesome, great stuff, ...was so surprised you already implemented it :O

keep up the good work.
by nooban
Fri Oct 13, 2017 6:15 pm
Forum: Suggestions
Topic: eve-central alternative
Replies: 3
Views: 2784

eve-central alternative

Would it be possible, instead of eve-central to implement https://market.fuzzwork.co.uk/

just a suggestion :D
by nooban
Mon Aug 21, 2017 7:41 am
Forum: Bug reporting
Topic: crash report
Replies: 4
Views: 1792

Re: crash report

Sounds good.

Whats optimal dotnet version to have installed for evehq?
by nooban
Sun Aug 20, 2017 2:06 am
Forum: Bug reporting
Topic: crash report
Replies: 4
Views: 1792

Re: crash report

Alright, i am not sure what happened, but now it works normally., hm
by nooban
Sun Aug 20, 2017 12:52 am
Forum: Bug reporting
Topic: crash report
Replies: 4
Views: 1792

crash report

Steps to reproduce: 1. Start EVEHQ :( I hope copy/paste of error report might be useful: *EveHQ Error Report* EveHQ Version: 2.31.5.0 Date: 20/08/2017 02:50:13 Error: Object is currently in use elsewhere. ---- \\{panel:title=StackTrace|borderStyle=dashed|bordercolor=#ccc|titleBGColor=#eee|bgColor=#e...
by nooban
Fri May 26, 2017 4:19 pm
Forum: Issues
Topic: Asset viewer and PLEX
Replies: 1
Views: 1272

Asset viewer and PLEX

Hi,

i just wanted to report back, Asset viewer does not see new PLEX, so it is not calculated in Total Asset value.

Cheers
by nooban
Fri May 19, 2017 8:46 pm
Forum: Fixed bugs
Topic: Fighter speed not affected by all skills
Replies: 5
Views: 2756

Re: Fighter speed not affected by all skills

patiently waiting for the next release....until then i have to use pyfa :roll:
by nooban
Fri May 19, 2017 8:39 pm
Forum: Implemented suggestions
Topic: Display account name
Replies: 10
Views: 7733

Re: Display account name

Slivo wrote:
Fri May 12, 2017 9:01 am
I changed the setting/pilot section to display account name instead of ID and added the name if available in the pilot info screen.
Change will be shipped will the next release !

That was fast.....i hope next release will be soon :D