EveHQ 2.21.4 is here ! | Bug fixing

The new update 2.21.4 is ready to use !

We have worked hard lasts days and we are pleased to offer you this update.

She is including the fixes below :

– Hecate ROF bonus is now applying correctly ;
– The prism asset viewer crash is fixed ;
– The BP calculator has received some fixes and enhancements ;
– The prices should now be displayed correctly in asset viewer ;
– The missiles rigs should now stack correctly with guidance missile modules.

 

Your bug reports help us to make EveHQ better, we love bug reports <3 ! If you have a bug to report, please kindly leave it on the “Bug Reporting” section of our forums.

A last thing :

This week we would like to send a special thanks to the generous contributors of this update !

Schpidi and Sixx

Thank you mates !

And thanks for those who bug reports and to the rest of the team who is working on other parts for the future ;).

 

Improving the EveHQ updating system | An EveHQ dev chronicle

About the EveHQ updates workflow :

As you may know, we took a bit longer to release the 2.21 update. This was the first time new modules where added to the game since we took over the project. There was also few changes in the SDE database. At this occasion we discovered that the modules effects are all build manually and store into CSV files in the EveHQ project.

Actually, when a new module or ship come out, we have to upgrade the effects manually with a delicate procedure : we need to gather related informations from the Eve Online’s patch notes and from the SDE, then build new rows in the CSV file that contains effects data for EveHQ to work with and create EveHQ data files with the “Cache Creator” that is compiling informations from the CSV and from the SDE.

This procedure make updating EveHQ complex and increases the risk of human errors.

 

What we want to do :

We are now working on the possibility to extract more information from the SDE database, and pull effects information from CCP Export for lighten the current process by automating this task.

To do it, we need to understand how CCP store and use effect data stored in the SDE and feed directly the data files that are used by EveHQ and create by the cache creator. With this simple thing, we will be able to remove the CSV files and make the updates more simple, and quicker to make the updates available to our users.

 

Anyone that know the SDE well and want to help us achieving this goal is welcome.

 

EveHQ 2.21.0 | Aegis release

The Aegis update is finally available.

CCP changed some data in there export that crashed EveHQ and take us a little while, coupled to our lack of time these weeks.
To avoid making you wait longer, we released a first update with incorrect bonuses for the Hecate. They will be updated in the next update.
Thanks for your patience !

Few people contacted me to contribute to EveHQ, like Bonekill that started working with us. Thanks to them !
We are never too many, if you want to join, you are welcome.

EDIT : Missile guidance modules doesn’t apply their bonus properly, work in progress

Aegis update in progress

Hello everyone,

Just few word to tell you we are working on the Aegis update since CCP released it but it’s a bit harder than previously.
Plus Skar and me (Slivo) have been busy with RL stuff lasts weeks.

We are still looking for more devs for the EveHQ team, if you want to give a little help you can contact us on the forum, using eve mail or private messages.

EveHQ 2.19.0 | Mosaic release

Hello everyone, the Mosaic release is available.

It was the first time a patch was modifying industry stuff, so we did our best and it seems to be working great.

Of course, as pvp oriented player, we don’t really have any idea on how the industry part of EveHQ works, so we hope that the industry players using EveHQ will give us their feedback.

The T3 destroyers are also up to date, please report any mistake.

We didn’t add a way to copy skill plan for Eve yet, but we want to do it, sooner or later, stay tuned.

About the official forum and donations

As we think there is no need to create a new thread on the eve forum each time we release a new version, the following thread will condensate all important informations and updates about EveHQ on the official forum.

The link is http://goo.gl/gUqUKu.

As many peoples asked us about a way to donate some iskies. The corporation “EveHQ.co Team” will receive and share donations within the people that help EveHQ to run.

EveHQ 2.17.0 | Tiamat release

EveHQ 2.17.0 is available and will start auto-update.

This new version include tiamat changes like the svipul and the name changes of the module affected by the tiericide. It also fix the HIC role issue and the lachesis incorrect role.

We are experiencing a little change in the way we import the eve online SDE into EveHQ. We checked the result and everything should be fine, however let us know if you have any issue so we can work on a fix asap.
This is the second release since we picked the project up and it should be less messy than the 2.16.x serie !

On another topic, we are still looking for some people to help us keeping EveHQ going. A developper familiar with all the eve online industrial stuff and some testers for pre-releases beta.