The update is finally available, database has been updated to match eve last release.
- Asklepians implants are now available
- Mining barges are up to date
- The IGB feature has been removed
- The fitting protocol feature has been removed
- Last AT ships are availables
- Fixed a buf on slave implant bonus calculation. It previously also affected plates
- Bifrost powergrid bonus has been fixed
- Capital drones rigs now affect fighters as they should
- Higgs rigs drawback can now be reduce affectif the proper related skill
There is many reports I didn’t had time to fix this time, but it’s still work in progress.
Please report any bug using our forums.
EveHQ 2.21.5 Fixing Prism crashes
Many users reported us errors in Prism plugin these weeks, and after searching we found out the problem :
During the Aegis update (2.21.0), we had an issue with Prism crash at startup. Those crashes seems coming from data in the SDE in an unpublished state. At this time we thought it could be a good idea to remove all unpublished data, and “fortunately” this solved the crash.
In our team
and we don’t really use Prism, for this reason we missed some bugs caused by this data removal, those bug you reported us later.
we opted to release this new version immediately, rather than delaying it in a larger update. for many of you,
We are thinking that we have solved these bugs completely, however, if you still encounter a problem, please let us know on the “Bug reporting” section of our forums
About the EveHQ updates workflow :
As you may know, we took a bit longer to release the 2.21 update. This was the first time new modules where added to the game since we took over the project. There was also few changes in the SDE database. At this occasion we discovered that the modules effects are all build manually and store into CSV files in the EveHQ project.
Actually, when a new module or ship come out, we have to upgrade the effects manually with a delicate procedure : we need to gather related informations from the Eve Online’s patch notes and from the SDE, then build new rows in the CSV file that contains effects data for EveHQ to work with and create EveHQ data files with the “Cache Creator” that is compiling informations from the CSV and from the SDE.
This procedure make updating EveHQ complex and increases the risk of human errors.
What we want to do :
We are now working on the possibility to extract more information from the SDE database, and pull effects information from CCP Export for lighten the current process by automating this task.
To do it, we need to quicker to make the updates available to our users.
and feed directly the data files that are used by EveHQ and create by the cache creator. With this simple thing, we will be able to remove the CSV files and make the updates more simple, and
Anyone that know the SDE well and want to help us achieving this goal is welcome.
The Aegis update is finally available.
CCP changed some data in there export that crashed EveHQ and take us a little while, coupled to our lack of time these weeks.
To avoid making you wait longer, we released a first update with incorrect bonuses for the Hecate. They will be updated in the next update.
Thanks for your patience !
Few people contacted me to contribute to EveHQ, like Bonekill that started working with us. Thanks to them !
We are never too many, if you want to join, you are welcome.
EDIT : Missile guidance modules doesn’t apply their bonus properly, work in progress
Just few word to tell you we are working on the Aegis update since CCP released it but it’s a bit harder than previously.
Plus Skar and me (Slivo) have been busy with RL stuff lasts weeks.
We are still looking for more devs for the EveHQ team, if you want to give a little help you can contact us on the forum, using eve mail or private messages.
The Carny update is live, jackdaw destroyer and new module tiericide are included.
As usual you can help us reporting error we didn’t catch while testing using our forums !
Hello everyone, the Mosaic release is available.
It was the first time a patch was modifying industry stuff, so we did our best and it seems to be working great.
Of course, as pvp oriented player, we don’t really have any idea on how the industry part of EveHQ works, so we hope that the industry players using EveHQ will give us their feedback.
The T3 destroyers are also up to date, please report any mistake.
We didn’t add a way to copy skill plan for Eve yet, but we want to do it, sooner or later, stay tuned.
As we think there is no need to create a new thread on the eve forum each time we release a new version, the following thread will condensate all important informations and updates about EveHQ on the official forum.
The link is http://goo.gl/gUqUKu.
As many peoples asked us about a way to donate some iskies. The corporation “EveHQ.co Team” will receive and share donations within the people that help EveHQ to run.
EveHQ 2.18.0 is available, thanks to Skr AB ! Slivo was slacking the whole time…
I’d also like to thank Smurph that started helping actively on EveHQ dev and leftofnull from github who fixed the crash with the metro theme.
EveHQ 2.17.0 is available and will start auto-update.
This new version include tiamat changes like the svipul and the name changes of the module affected by the tiericide. It also fix the HIC role issue and the lachesis incorrect role.
We are experiencing a little change in the way we import the eve online SDE into EveHQ. We checked the result and everything should be fine, however let us know if you have any issue so we can work on a fix asap.
This is the second release since we picked the project up and it should be less messy than the 2.16.x serie !
On another topic, we are still looking for some people to help us keeping EveHQ going. A developper familiar with all the eve online industrial stuff and some testers for pre-releases beta.